AR Seed Crafter v3.1 (HG Seed Crafter Revival)
All credit for the mod and its assets/code go to the original mod author Hulk
This mod and its assets/code are used under a GNU General Public License version 2 (GPLv2)
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BEFORE REPLACING THE OLD MOD WITH THIS MOD, TAKE EVERYTHING OUT OF THE OLD SEED CRAFTER. YOUR SEED CRAFTER WILL DISAPPEAR AFTER INSTALLING THIS MOD
This is a revival of HG Seed Crafter v2.3 since Hulk has discontinued modding. This build should be working, but I cannot guarantee that it will.
As of now, the mod should be working for the majority of people. I will not be releasing any further updates/bugfixes. If you would like to make it for ASA, click the GitHub link below AND READ HULK'S TERMS AND CONDITIONS. The same terms will apply to the edits I have made.
If you had the original seed crafter installed, simply switch out the original mod id (1370190657) with my mod id (2969916172) and relearn the engrams
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This mod adds a seed crafter that has 500 slots and can be learned at level 16.
Craftable seeds include:
All Berries
All Vegetables
All Aberration Mushrooms
Rare Flowers and Mushrooms
Honey
Cactus Sap
Silk
Angler Gel
Organic Polymer
Silica and Black Pearls
Bio Toxin
Ammonite Bile
Leech Blood
Crystal
Element
Element Ore
Sulfur
Gem
Red and Blue Sap
Palm Tree (Produces oil)
Mutagel
Plant Species Y, Z, R1-R6
- Craftable seeds can only be planted in a medium or large crop plot
- Seeds can be disabled via Game.ini
- Set max fruits, fertilizer effectiveness multiplier, and crop growing fertilizer rates via GameUserSettings.ini
- Can pick up items from floor/inventory via radial menu
- Show and set range to 750, 1500, 2500, and 5000
- LED glows when pick-up is active (see screenshot 3)
- Can pull fruits/resources from crop plots within range
Compatible with all maps and DLC
ModID: 2969916172
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GitHub Link: https://github.com/ArcTrooper210/AR-Seed-Crafter
DISCLAIMER: All in-game structure names, items, and engrams have HG removed but the actual mod files still contain HG. I have tried removing all instances of HG, but each time I have tried it has corrupted/broken mod functionality. Unless explicitly stated, I do not claim to have written any code or made any of the assets.
This mod and its assets/code are used under a GNU General Public License version 2 (GPLv2)
➤━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
BEFORE REPLACING THE OLD MOD WITH THIS MOD, TAKE EVERYTHING OUT OF THE OLD SEED CRAFTER. YOUR SEED CRAFTER WILL DISAPPEAR AFTER INSTALLING THIS MOD
This is a revival of HG Seed Crafter v2.3 since Hulk has discontinued modding. This build should be working, but I cannot guarantee that it will.
As of now, the mod should be working for the majority of people. I will not be releasing any further updates/bugfixes. If you would like to make it for ASA, click the GitHub link below AND READ HULK'S TERMS AND CONDITIONS. The same terms will apply to the edits I have made.
If you had the original seed crafter installed, simply switch out the original mod id (1370190657) with my mod id (2969916172) and relearn the engrams
➤━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
This mod adds a seed crafter that has 500 slots and can be learned at level 16.
Craftable seeds include:
All Berries
All Vegetables
All Aberration Mushrooms
Rare Flowers and Mushrooms
Honey
Cactus Sap
Silk
Angler Gel
Organic Polymer
Silica and Black Pearls
Bio Toxin
Ammonite Bile
Leech Blood
Crystal
Element
Element Ore
Sulfur
Gem
Red and Blue Sap
Palm Tree (Produces oil)
Mutagel
Plant Species Y, Z, R1-R6
- Craftable seeds can only be planted in a medium or large crop plot
- Seeds can be disabled via Game.ini
- Set max fruits, fertilizer effectiveness multiplier, and crop growing fertilizer rates via GameUserSettings.ini
- Can pick up items from floor/inventory via radial menu
- Show and set range to 750, 1500, 2500, and 5000
- LED glows when pick-up is active (see screenshot 3)
- Can pull fruits/resources from crop plots within range
Compatible with all maps and DLC
ModID: 2969916172
➤━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
GitHub Link: https://github.com/ArcTrooper210/AR-Seed-Crafter
DISCLAIMER: All in-game structure names, items, and engrams have HG removed but the actual mod files still contain HG. I have tried removing all instances of HG, but each time I have tried it has corrupted/broken mod functionality. Unless explicitly stated, I do not claim to have written any code or made any of the assets.