Mods & Plugins › Sid's Hybrids

ARK-Mod · Normale Maps (ZockerBande)

Sid's Hybrids

Workshop-ID 2212177129

Mod ID: 2212177129

Discord server: https://discord.gg/J4Fdrmp

This mod adds over 100 unique hybrids to the game, some have merged abilities from the creatures that they are made from, and some of them have even better abilities.

How to play the mod

All of the hybrids are made in a cloning machine, some of them need specified creature DNA that are extracted from purified apex drops. In order for you to get specified DNA you need to put the purified apex drop in the DNA refiner, you will get 12 of specified DNA per apex drop, purified items spoil in to regular items.
Some hybrids require regular eggs, some synthetic eggs that are crafted in a 3D printer.
Be sure to have a lot of organic polymer because hybrids need much of that stuff to be crafted.

Hybrids usually use saddles of what the parent creature uses. Through before giving it the parent saddle, search for the hybrids name in the engrams to check if they have a custom saddle, which are usually crafted in the player\'s inventory. Some hybrids require "Riding membranes", and these are crafted in the Cloning Machine

The cloning machine and the DNA refiner requires gasoline to power while the 3D printer requires electronics. Read the inventory descriptions of structures and read what they require.

Hybrid types
Their power levels are classified as Types, Types with numbers are only made from two different creatures and are the most common hybrids to make. Types with letters are made from 3-4 hybrids (usually called multi-fused hybrids) and are of course relatively stronger than type 1s. Though the strongest hybrids are the Operation hybrids, they are Type 1, 2, 3 and 4 hybrids with very manipulated genetics, their purpose are to be made for battle and defence, every bit of DNA making them should be worth it.
The different hybrid types:
Operation Hybrid (End game ultrahybrids made from more than 10+ creatures)
Rogues (exclusive Rogue hybrids are only obtained by hunting them down in nature and collecting their apex drops)
Type S (Hybrids with 3-4 creatures in them)
Type A (The twillight between Type S and 1. Type As are usually like Type 1s but with an extra hybrid attached)
Type 1 (Hybrids made later mid-game)
Type 2 (Hybrids made early mid-game)
Type 3 (Kind of low tier but still way better than most of the creatures on the ARK)
Type 4 (Low tier hybrids made from small to medium sized creatures)

Breeding
Unlike other creatures, the hybrids have a *small* chance of laying a fertilized egg. In real life they would be sterile but here they have found a way to go around that norm, this is also to balance the mod as mutations work pretty well with the hybrids.
Type 1-4: 65% chance of success
Type A-S: 35% chance of success
Operations and Rogues: 10% chance of success

No .INI codes have been implemented (yet), since I am pretty new to that stuff

Music used in this mod:

No Way Out - Sirius Beat

Infraction - Cyber Attack

Endless Storm - Ethan Clarke*

*The song was presumably uploaded to s

Workshop / Projekt öffnen

Im Wiki aus diesem Mod